Two 3D Works Are Now Live, And You Can Step Inside Them

Something shifted this week.

Two pieces from my SuperRare catalog: The Hybrid and Scrap Reality are now live as fully interactive 3D viewers, embedded directly on this site. You can rotate them, zoom in, walk around them. They respond to your input in real time. No app download. No headset required. Just open the page.

This is not a video of a 3D object. This is the actual object.

The Pieces:

1. The Hybrid ▲

View Live on SuperRare: https://superrare.com/artwork/eth/0xb932a70A57673d89f4acfFBE830E8ed7f75Fb9e0/55039
Interactive Viewer on RSMAD: https://www.ryanseslow.com/the-hybrid-▲-live-viewer/

Interactive 3D / .glb, 2025/2026

The Hybrid began as a flat vector illustration, high-contrast ink, a figure existing only in two dimensions. Graphic. Absolute. A character that knows exactly what it is in that form. What followed was transformation: extruded into mesh, placed into physical space through augmented reality, and finally cast in red marble through material simulation in Adobe Substance 3D. The cat ears are not costume. They are a marker carried across cultures: the threshold figure, neither fully animal nor fully human, existing at the border between instinct and awareness. This archetype appears in Japanese manga, in Egyptian mythology, in the folklore of a dozen traditions. It keeps returning because it names something real the being that has crossed over and cannot fully return to either side.

The marble is not decorative. Civilizations cast in marble what they want to survive them. Applying that material to a hybrid figure 2D source, 3D mesh, digital stone is a declaration: this in-between state is worth preserving. The file is a native .glb, a living 3D object, not a screenshot of one. Right now you can place her in augmented, virtual, and mixed reality walk around her, put her in a room. As the hardware evolves, as the clunky screens dissolve into spatial computing, mixed reality glasses, and persistent digital environments, she travels with you into all of it. She is already built for what comes next. The collector who owns The Hybrid owns an object that exists in physical space whenever they choose to invoke it. That is a different category of art ownership than a JPEG on a screen. It is closer to sculpture — something that occupies space, casts shadow, demands a position in the world.

 

2. Scrap Reality v.01 ▲

View Live on SuperRare: https://superrare.com/artwork/eth/0xb932a70A57673d89f4acfFBE830E8ed7f75Fb9e0/55014
Interactive Viewer on RSMAD: https://www.ryanseslow.com/scrap-reality-▲-live-viewer/

Found wood relief sculpture converted to .glb spatial asset, 2026

Over the course of his practice, Ryan Seslow built 40 to 50 sculptures from found wood scraps, wall reliefs and tabletop objects constructed by hand. They were real, physical things. They accumulated. Eventually, space ran out, and the decision was made to destroy them. Not archive them, not donate them. Destroy them. Photographs remain.

“Scrap Reality” is the beginning of their return.

Each piece is being rebuilt as a native 3D model, a .glb spatial asset, to extend the legacy of work that no longer physically exists. By minting these reconstructions on the blockchain, the history, grain, and character of those original found objects enters a permanent record. The physical sculptures are gone. The digital versions are indestructible. The collector of this piece is not just acquiring an image. They are acquiring a spatial anchor, a resurrection. This asset is ready to be placed in augmented reality, mounted in a virtual gallery, deployed into any environment that supports spatial computing. As the hardware evolves, the work travels with it. Scrap Reality was minted on May 1st, 2026.

Each piece has its own dedicated page on this site at the RSMAD, a live interactive environment built to match the work.

The viewer loads the actual .glb file, the same native 3D object that lives on-chain. It renders in real time using Three.js, with orbit controls, auto-rotation, and cinematic lighting. The AREMES ΔS score, my autonomous evaluation system, pulses live against the current ETH price. These aren’t static galleries. They are signal.

Both pieces are also on permanent display at the Ryan Seslow Museum of Art and Design, a dedicated pages on ryanseslow.com built to present the work the way it was meant to be experienced at first iteration. A dedicated viewer page puts you in the room with the object. You can rotate it, examine it from every angle, watch it respond to light. The RSMAD pages are not supplemental, they are the primary viewing context for work that exists in three dimensions. This is how spatial art should be shown on the web: not as a static image standing in for something richer, but as the thing itself.

Both viewers are running now:

The Hybrid ▲ Live Viewer: https://www.ryanseslow.com/the-hybrid-▲-live-viewer/
Scrap Reality ▲ Live Viewer: https://www.ryanseslow.com/scrap-reality-▲-live-viewer/

These pieces are .glb files. They are spatial objects. Displaying them as flat images misrepresents what they are. The live viewer is the honest presentation of the work, the medium meeting the context it was built for.

This is also a proof of concept. Every .glb piece in the catalog can have a viewer like this. As the collection grows, so does the infrastructure around it.

Both The Hybrid and Scrap Reality are listed for sale on SuperRare.

The Hybrid — 0.3 ETH: https://superrare.com/artwork/eth/0xb932a70A57673d89f4acfFBE830E8ed7f75Fb9e0/55039
Scrap Reality — 0.3 ETH: https://superrare.com/artwork/eth/0xb932a70A57673d89f4acfFBE830E8ed7f75Fb9e0/55014

Full catalog: superrare.com/ryanseslow